- #AUTODESK MENTAL RAY BAKE OUTPUT INSTALL#
- #AUTODESK MENTAL RAY BAKE OUTPUT FULL#
- #AUTODESK MENTAL RAY BAKE OUTPUT SOFTWARE#
- #AUTODESK MENTAL RAY BAKE OUTPUT DOWNLOAD#
Bake to One MapĪny objects assigned to this bake set is baked to the map. The default value is 1, and the maximum value is 4. Use this option to specify the number of samples (per pixel) that is used for anti-aliasing during baking. Specifies the number of bits per channel to use in the output bitmap. Lets you choose a format in which to save the file texture. The horizontal and vertical resolution of the image file, measured in pixels. When Bake to One Map is checked, what you type in this box becomes the filename. Filename PrefixĪny bitmaps generated by this bake set are prefixed with what is typed in this box. However, in this case, the textures or vertex colors generated are not for use as textures in a game engine.
#AUTODESK MENTAL RAY BAKE OUTPUT SOFTWARE#
Turn this option off if you are baking in order to accelerate software rendering and the reflections are only viewed from the baked position. This option should be turned on if the textures or vertex colors generated are to be used as textures in a game engine. They are no longer true reflection rays, pointing instead parallel to the surface normal vectors, but the resulting baked texture or vertex colors are meaningful when viewed later from any direction. When turned on, the Orthogonal Reflection option causes all reflection rays to be orthogonal to the surface being baked. Select from Face Camera (towards the camera), Surface Front (outwards from the object surface), and Surface Back (inwards from the object surface). Use the Normal Direction drop-down list to set the direction of the baked object’s resulting normals. To use this attribute, Color Mode must be set to Custom Shader, then you can map the Custom Shader field to the shading network. Use the new Custom Shader attribute to connect a custom shading network to your bake set. This final gather map can then be interpolated during rendering providing quick results at a reasonable quality. If Final Gather is used, and the final gather quality is greater than 0, the occlusion is pre-baked into a final gather map. Although this takes time, the result is very sharp light maps. Rays longer than this value are not considered for occlusion.įor texture bake sets, if Final Gather is not used, occlusion is computed for all sample points. Occlusion Falloffĭetermines the maximum length of an occlusion ray. Increasing the number of occlusion rays improves quality, but reduces performance speed. Occlusion Raysĭetermines the number of occlusion rays to trace per sample point. Custom Shaderīakes the specified custom shading network into the bake set. Only Global Illuminationīakes only global illumination information Occlusionīakes occlusion information. Only Lightīakes only lighting information.
#AUTODESK MENTAL RAY BAKE OUTPUT FULL#
On Mac and Linux the files are full installs.Bakes light and color information.
![autodesk mental ray bake output autodesk mental ray bake output](https://help.autodesk.com/cloudhelp/2015/ENU/3DSMax-Tutorial/images/GUID-9E5AC6B9-AD18-4708-AD82-915037F46E35.png)
On Windows there is no need to uninstall your current versions as it is a patch.
#AUTODESK MENTAL RAY BAKE OUTPUT DOWNLOAD#
These files are the ones for Windows, but be sure to download the ones for your OS.
#AUTODESK MENTAL RAY BAKE OUTPUT INSTALL#
I would recommend downloading it and installing it from the following link:īe sure to install the two files one is the Maya update and the other is the mental ray update:Īutodesk_Maya_2016_SP5_EN_JP_ZH_Win_64bit This will show you a version similar to the one in the following image: You can check which version of Maya you have by going to Help > About Maya.
![autodesk mental ray bake output autodesk mental ray bake output](http://4.bp.blogspot.com/-4lc2ZDVWH68/U9zsFagM2DI/AAAAAAAABp4/dYHtqEyWIJA/s1600/2.jpg)
The blank renders you are getting from mental ray could be caused by a few things, but most commonly this issue occurs in Maya 20 when Maya and mental ray do not match in regards to service pack version. Hello you for posting to the Area forums.